salvage project / documentation

Salvage project

Working title. A persistent-world salvage game where the thing that beats you is what you're carrying going bad.

Does spoilage pressure ever make you want to push for one more stop when you know you should go home?

Everything on this site exists to answer that. Nothing is worth building until it has an answer.

Where it stands

StageStateNext
Conceptsettled—
Pitchwritten, unpostedpost it, collect holes
Numberschecked against all 1,956 routes—
Prototypenot startedSaturday morning
Verdictunknownafter ten played runs

Update this table and nothing else. If a row stays unchanged for two weeks, that's the finding.

Pages

Pitch
One page, written to be posted somewhere people will pick holes in it.
Prototype worksheet
Spec, route planner, build checklist, run log.
Decision log
What was decided, why, and what was deliberately left out.

Scope rule

Anything not required to answer the question at the top of this page goes in the decision log as a later item. It does not get built.